Installation
Installation of the NYX Dispatch resource. Please ensure you've read all of this guide and completed all the steps before opening a ticket!
Download Your Resources
You will have been given access to a new resource via Keymaster:
nyx_dispatch
Add Your Resources
Add the downloaded resources to your resources folder. We personally like to structure our folders like below:
resources/
[police]/
nyx_dispatch
Add the resources to your server.cfg:
# If you used our folder structure, you can just ensure the folder
ensure [police]
# Otherwise, just start both resources
ensure nyx_dispatch
Configuration
For the most part, the dispatch system is drag and drop and will start working immediately. For advanced usage, you must configure it.
Check out all of the options in nyx_dispatch/config.lua
config = {}
config.debug = true
config['using_nyx_mdt'] = 'auto' -- true/false or 'auto'
CreateThread(function() -- Don't touch this :)
if config['using_nyx_mdt'] == 'auto' then
if GetResourceState('nyx_mdt') == 'started' then
config['using_nyx_mdt'] = true
end
end
end)
config.whitelistJobs = {
"police",
"ambulance",
}
config.calls = {
['DEBUG'] = {
code = 'DEBUG', -- code of the call
title = 'Debug Alert', -- title of the call
chance = 100, -- chance of the call being dispatched
peds = false, -- only call from peds
highPriority = true, -- if the call is high priority
jobs = { -- jobs to send the call to
'police', 'ambulance', 'doc'
},
data = { -- data to include in the call
location = true, -- if location is true, include location data
compass = true, -- requires location to be true
vehicle = { -- if not false, include vehicle data
plate = true, -- if true, include plate data
malformPlate = true, -- if true, include malform plate data (**ADA***)
model = true, -- if true, include model data
color = true, -- if true, include color data
owner = true, -- if true, include owner data
class = true, -- if true, include class data
},
gender = true, -- if true, include the gender of the players ped
weapon = true, -- if true, include the weapon of the players ped
extraInfo = true, -- if true, include extra info
},
blip = {
sprite = 110,
color = 1,
scale = 2.0,
display = 2,
route = false,
}
},
['10-13'] = {
code = '10-13',
title = 'Shots Fired',
chance = 100,
peds = false,
highPriority = false,
jobs = {
'police', 'ambulance', 'doc'
},
data = {
location = true,
compass = true,
vehicle = false,
gender = true, -- if true, include the gender of the players ped
weapon = true, -- if true, include the weapon of the players ped
extraInfo = true, -- if true, include extra info
},
blip = {
sprite = 110,
color = 1,
scale = 2.0,
display = 2,
route = false,
}
},
['10-13A'] = {
code = '10-13A',
title = 'Automatic Shots Fired',
chance = 100,
peds = false,
highPriority = true,
jobs = {
'police', 'ambulance', 'doc'
},
data = {
location = true,
compass = true,
vehicle = false,
gender = true, -- if true, include the gender of the players ped
weapon = true, -- if true, include the weapon of the players ped
extraInfo = true, -- if true, include extra info
},
blip = {
sprite = 110,
color = 1,
scale = 2.0,
display = 2,
route = false,
}
},
['10-13B'] = {
code = '10-13B',
title = 'Shots Fired (Vehicle)',
chance = 100,
peds = false,
highPriority = false,
jobs = {
'police', 'ambulance', 'doc'
},
data = {
location = true,
compass = true,
vehicle = {
plate = true,
malformPlate = true,
model = true,
color = true,
owner = true,
class = true,
},
gender = false, -- if true, include the gender of the players ped
weapon = true, -- if true, include the weapon of the players ped
extraInfo = true, -- if true, include extra info
},
blip = {
sprite = 110,
color = 1,
scale = 2.0,
display = 2,
route = false,
}
},
['10-94'] = {
code = '10-94',
title = 'Reckless Driver',
chance = 100,
peds = false,
highPriority = false,
jobs = {
'police'
},
whitelistJobs = {
'police'
},
data = {
location = true,
compass = true,
vehicle = {
plate = true,
malformPlate = true,
model = true,
color = true,
owner = true,
class = true,
},
gender = false, -- if true, include the gender of the players ped
weapon = false, -- if true, include the weapon of the players ped
extraInfo = true, -- if true, include extra info
},
blip = {
sprite = 326,
color = 1,
scale = 2.0,
display = 2,
route = false,
}
},
['10-10'] = {
code = '10-10',
title = 'Fight In Progress',
chance = 100,
peds = false,
highPriority = false,
jobs = {
'police'
},
whitelistJobs = {
'police'
},
data = {
location = true,
compass = false,
vehicle = false,
gender = true, -- if true, include the gender of the players ped
weapon = true, -- if true, include the weapon of the players ped
extraInfo = true, -- if true, include extra info
},
blip = {
sprite = 685,
color = 1,
scale = 2.0,
display = 2,
route = false,
}
},
['10-47'] = {
code = '10-47',
title = 'Injured Person',
chance = 100,
peds = false,
highPriority = false,
jobs = {
'police'
},
whitelistJobs = {
'police'
},
data = {
location = true,
compass = false,
vehicle = false,
gender = true, -- if true, include the gender of the players ped
weapon = false, -- if true, include the weapon of the players ped
extraInfo = true, -- if true, include extra info
},
blip = {
sprite = 526,
color = 1,
scale = 2.0,
display = 2,
route = false,
}
},
['911'] = {
code = '911',
title = '911 Call',
chance = 100,
peds = false,
highPriority = false,
jobs = {
'police', 'ambulance', 'doc'
},
whitelistJobs = {
},
data = {
location = true,
compass = false,
vehicle = false,
gender = true, -- if true, include the gender of the players ped
weapon = false, -- if true, include the weapon of the players ped
extraInfo = true, -- if true, include extra info
},
blip = {
sprite = 480,
color = 1,
scale = 2.0,
display = 2,
route = false,
}
},
['311'] = {
code = '311',
title = '311 Call',
chance = 100,
peds = false,
highPriority = false,
jobs = {
'police', 'ambulance', 'doc'
},
whitelistJobs = {
},
data = {
location = true,
compass = false,
vehicle = false,
gender = true, -- if true, include the gender of the players ped
weapon = false, -- if true, include the weapon of the players ped
extraInfo = true, -- if true, include extra info
},
blip = {
sprite = 480,
color = 1,
scale = 2.0,
display = 2,
route = false,
}
},
['10-71'] = {
code = '10-71',
title = 'PANIC BUTTON',
chance = 100,
peds = false,
highPriority = true,
jobs = {
'police', 'ambulance', 'doc'
},
whitelistJobs = {
},
data = {
location = true,
compass = true,
vehicle = false,
gender = true, -- if true, include the gender of the players ped
weapon = false, -- if true, include the weapon of the players ped
extraInfo = true, -- if true, include extra info
},
blip = {
sprite = 526,
color = 1,
scale = 2.0,
display = 2,
route = false,
}
},
['10-71A'] = {
code = '10-71A',
title = 'OFFICER DOWN',
chance = 100,
peds = false,
highPriority = true,
jobs = {
'police', 'ambulance', 'doc'
},
whitelistJobs = {
},
data = {
location = true,
compass = true,
vehicle = false,
gender = true, -- if true, include the gender of the players ped
weapon = false, -- if true, include the weapon of the players ped
extraInfo = true, -- if true, include extra info
},
blip = {
sprite = 526,
color = 1,
scale = 2.0,
display = 2,
route = true,
}
},
['10-71B'] = {
code = '10-71B',
title = 'OFFICER DOWN',
chance = 526,
peds = false,
highPriority = false,
jobs = {
'police', 'ambulance', 'doc'
},
whitelistJobs = {
},
data = {
location = true,
compass = true,
vehicle = false,
gender = true, -- if true, include the gender of the players ped
weapon = false, -- if true, include the weapon of the players ped
extraInfo = true, -- if true, include extra info
},
blip = {
sprite = 110,
color = 1,
scale = 2.0,
display = 2,
route = false,
}
},
['10-14'] = {
code = '10-14',
title = 'MEDIC DOWN',
chance = 526,
peds = false,
highPriority = true,
jobs = {
'police', 'ambulance', 'doc'
},
whitelistJobs = {
},
data = {
location = true,
compass = true,
vehicle = false,
gender = true, -- if true, include the gender of the players ped
weapon = false, -- if true, include the weapon of the players ped
extraInfo = true, -- if true, include extra info
},
blip = {
sprite = 110,
color = 1,
scale = 2.0,
display = 2,
route = true,
}
},
['10-90S'] = {
code = '10-90S',
title = 'Store Robbery',
chance = 100,
peds = false,
highPriority = false,
jobs = {
'police'
},
whitelistJobs = {
'police'
},
data = {
location = true,
compass = true,
vehicle = false,
gender = true, -- if true, include the gender of the players ped
weapon = true, -- if true, include the weapon of the players ped
extraInfo = true, -- if true, include extra info
},
blip = {
sprite = 52,
color = 1,
scale = 2.0,
display = 2,
route = false,
}
},
['10-90B'] = {
code = '10-90B',
title = 'Bank Robbery',
chance = 100,
peds = false,
highPriority = true,
jobs = {
'police', 'ambulance', 'doc'
},
data = {
location = true,
compass = true,
vehicle = false,
gender = true, -- if true, include the gender of the players ped
weapon = true, -- if true, include the weapon of the players ped
extraInfo = true, -- if true, include extra info
},
blip = {
sprite = 500,
color = 1,
scale = 2.0,
display = 2,
route = false,
}
},
['10-90ATM'] = {
code = '10-90ATM',
title = 'ATM Robbery',
chance = 100,
peds = false,
highPriority = true,
jobs = {
'police'
},
whitelistJobs = {
'police'
},
data = {
location = true,
compass = true,
vehicle = false,
gender = true, -- if true, include the gender of the players ped
weapon = true, -- if true, include the weapon of the players ped
extraInfo = true, -- if true, include extra info
},
blip = {
sprite = 500,
color = 1,
scale = 2.0,
display = 2,
route = false,
}
},
['10-90V'] = {
code = '10-90V',
title = 'Vangelico Robbery',
chance = 100,
peds = false,
highPriority = true,
jobs = {
'police', 'ambulance', 'doc'
},
data = {
location = true,
compass = true,
vehicle = false,
gender = true, -- if true, include the gender of the players ped
weapon = true, -- if true, include the weapon of the players ped
extraInfo = true, -- if true, include extra info
},
blip = {
sprite = 434,
color = 1,
scale = 2.0,
display = 2,
route = false,
}
},
['10-90H'] = {
code = '10-90H',
title = 'Burglary In Progress',
chance = 100,
peds = false,
highPriority = false,
jobs = {
'police'
},
whitelistJobs = {
'police'
},
data = {
location = true,
compass = true,
vehicle = false,
gender = true, -- if true, include the gender of the players ped
weapon = true, -- if true, include the weapon of the players ped
extraInfo = true, -- if true, include extra info
},
blip = {
sprite = 40,
color = 1,
scale = 2.0,
display = 2,
route = false,
}
},
['10-90W'] = {
code = '10-90W',
title = 'Storage Unit Alarm',
chance = 100,
peds = false,
highPriority = false,
jobs = {
'police'
},
whitelistJobs = {
'police'
},
data = {
location = true,
compass = true,
vehicle = false,
gender = true, -- if true, include the gender of the players ped
weapon = true, -- if true, include the weapon of the players ped
extraInfo = true, -- if true, include extra info
},
blip = {
sprite = 40,
color = 1,
scale = 2.0,
display = 2,
route = false,
}
},
['10-60'] = {
code = '10-60',
title = 'Vehicle Theft',
chance = 100,
peds = false,
highPriority = false,
jobs = {
'police'
},
whitelistJobs = {
'police'
},
data = {
location = true,
compass = true,
vehicle = { -- if not false, include vehicle data
plate = true, -- if true, include plate data
malformPlate = true, -- if true, include malform plate data (**ADA***)
model = true, -- if true, include model data
color = true, -- if true, include color data
owner = true, -- if true, include owner data
class = true, -- if true, include class data
},
gender = true, -- if true, include the gender of the players ped
weapon = true, -- if true, include the weapon of the players ped
extraInfo = true, -- if true, include extra info
},
blip = {
sprite = 595,
color = 1,
scale = 2.0,
display = 2,
route = false,
}
},
['10-99'] = {
code = '10-99',
title = 'Vehicle Vandilism',
chance = 100,
peds = false,
highPriority = false,
jobs = {
'police'
},
whitelistJobs = {
'police'
},
data = {
location = true,
compass = true,
vehicle = { -- if not false, include vehicle data
plate = true, -- if true, include plate data
malformPlate = true, -- if true, include malform plate data (**ADA***)
model = true, -- if true, include model data
color = true, -- if true, include color data
owner = true, -- if true, include owner data
class = true, -- if true, include class data
},
gender = true, -- if true, include the gender of the players ped
weapon = true, -- if true, include the weapon of the players ped
extraInfo = true, -- if true, include extra info
},
blip = {
sprite = 595,
color = 1,
scale = 2.0,
display = 2,
route = false,
}
},
['10-37S'] = {
code = '10-37S',
title = 'Sign Robbery',
chance = 100,
peds = false,
highPriority = false,
jobs = {
'police'
},
whitelistJobs = {
'police'
},
data = {
location = true,
compass = true,
vehicle = { -- if not false, include vehicle data
plate = true, -- if true, include plate data
malformPlate = true, -- if true, include malform plate data (**ADA***)
model = true, -- if true, include model data
color = true, -- if true, include color data
owner = true, -- if true, include owner data
class = true, -- if true, include class data
},
gender = true, -- if true, include the gender of the players ped
weapon = true, -- if true, include the weapon of the players ped
extraInfo = true, -- if true, include extra info
},
blip = {
sprite = 358,
color = 1,
scale = 2.0,
display = 2,
route = false,
}
},
['10-37M'] = {
code = '10-37M',
title = 'Parking Meter Robbery',
chance = 100,
peds = false,
highPriority = false,
jobs = {
'police'
},
whitelistJobs = {
'police'
},
data = {
location = true,
compass = true,
vehicle = { -- if not false, include vehicle data
plate = true, -- if true, include plate data
malformPlate = true, -- if true, include malform plate data (**ADA***)
model = true, -- if true, include model data
color = true, -- if true, include color data
owner = true, -- if true, include owner data
class = true, -- if true, include class data
},
gender = true, -- if true, include the gender of the players ped
weapon = true, -- if true, include the weapon of the players ped
extraInfo = true, -- if true, include extra info
},
blip = {
sprite = 389,
color = 1,
scale = 2.0,
display = 2,
route = false,
}
},
['10-37'] = {
code = '10-37',
title = 'Suspicious Activity',
chance = 100,
peds = false,
highPriority = false,
jobs = {
'police'
},
whitelistJobs = {
'police'
},
data = {
location = true,
compass = true,
vehicle = { -- if not false, include vehicle data
plate = true, -- if true, include plate data
malformPlate = true, -- if true, include malform plate data (**ADA***)
model = true, -- if true, include model data
color = true, -- if true, include color data
owner = true, -- if true, include owner data
class = true, -- if true, include class data
},
gender = true, -- if true, include the gender of the players ped
weapon = true, -- if true, include the weapon of the players ped
extraInfo = true, -- if true, include extra info
},
blip = {
sprite = 66,
color = 1,
scale = 2.0,
display = 2,
route = false,
}
},
['10-37H'] = {
code = '10-37H',
title = 'Suspicious Handover',
chance = 100,
peds = false,
highPriority = false,
jobs = {
'police'
},
whitelistJobs = {
'police'
},
data = {
location = true,
compass = true,
vehicle = { -- if not false, include vehicle data
plate = true, -- if true, include plate data
malformPlate = true, -- if true, include malform plate data (**ADA***)
model = true, -- if true, include model data
color = true, -- if true, include color data
owner = true, -- if true, include owner data
class = true, -- if true, include class data
},
gender = true, -- if true, include the gender of the players ped
weapon = true, -- if true, include the weapon of the players ped
extraInfo = true, -- if true, include extra info
},
blip = {
sprite = 66,
color = 1,
scale = 2.0,
display = 2,
route = false,
}
},
['10-31B'] = {
code = '10-31B',
title = 'Silent Alarm',
chance = 100,
peds = false,
highPriority = false,
jobs = {
'police'
},
whitelistJobs = {
'police'
},
data = {
location = true,
compass = true,
vehicle = { -- if not false, include vehicle data
plate = true, -- if true, include plate data
malformPlate = true, -- if true, include malform plate data (**ADA***)
model = true, -- if true, include model data
color = true, -- if true, include color data
owner = true, -- if true, include owner data
class = true, -- if true, include class data
},
gender = true, -- if true, include the gender of the players ped
weapon = true, -- if true, include the weapon of the players ped
extraInfo = true, -- if true, include extra info
},
blip = {
sprite = 41,
color = 1,
scale = 2.0,
display = 2,
route = false,
}
},
['10-90M'] = {
code = '10-90M',
title = 'Merryweather Alert',
chance = 100,
peds = false,
highPriority = true,
jobs = {
'police', 'ambulance', 'doc'
},
data = {
location = true,
compass = true,
vehicle = { -- if not false, include vehicle data
plate = true, -- if true, include plate data
malformPlate = true, -- if true, include malform plate data (**ADA***)
model = true, -- if true, include model data
color = true, -- if true, include color data
owner = true, -- if true, include owner data
class = true, -- if true, include class data
},
gender = true, -- if true, include the gender of the players ped
weapon = true, -- if true, include the weapon of the players ped
extraInfo = true, -- if true, include extra info
},
blip = {
sprite = 783,
color = 1,
scale = 2.0,
display = 2,
route = false,
}
},
['10-90BT'] = {
code = '10-90BT',
title = 'Bank Truck Robbery',
chance = 100,
peds = false,
highPriority = true,
jobs = {
'police', 'ambulance', 'doc'
},
data = {
location = true,
compass = true,
vehicle = { -- if not false, include vehicle data
plate = true, -- if true, include plate data
malformPlate = true, -- if true, include malform plate data (**ADA***)
model = true, -- if true, include model data
color = true, -- if true, include color data
owner = true, -- if true, include owner data
class = true, -- if true, include class data
},
gender = true, -- if true, include the gender of the players ped
weapon = true, -- if true, include the weapon of the players ped
extraInfo = true, -- if true, include extra info
},
blip = {
sprite = 67,
color = 1,
scale = 2.0,
display = 2,
route = false,
}
},
['10-60A'] = {
code = '10-60A',
title = 'Car Boosting',
chance = 100,
peds = false,
highPriority = true,
jobs = {
'police'
},
whitelistJobs = {
'police'
},
data = {
location = true,
compass = true,
vehicle = { -- if not false, include vehicle data
plate = true, -- if true, include plate data
malformPlate = true, -- if true, include malform plate data (**ADA***)
model = true, -- if true, include model data
color = true, -- if true, include color data
owner = true, -- if true, include owner data
class = true, -- if true, include class data
},
gender = true, -- if true, include the gender of the players ped
weapon = true, -- if true, include the weapon of the players ped
extraInfo = true, -- if true, include extra info
},
blip = {
sprite = 595,
color = 1,
scale = 2.0,
display = 2,
route = false,
}
},
['10-60B'] = {
code = '10-60B',
title = 'Boosting Tracker Update',
chance = 100,
peds = false,
highPriority = false,
jobs = {
'police'
},
whitelistJobs = {
'police'
},
data = {
location = true,
compass = true,
vehicle = { -- if not false, include vehicle data
plate = true, -- if true, include plate data
malformPlate = true, -- if true, include malform plate data (**ADA***)
model = true, -- if true, include model data
color = true, -- if true, include color data
owner = true, -- if true, include owner data
class = true, -- if true, include class data
},
gender = true, -- if true, include the gender of the players ped
weapon = true, -- if true, include the weapon of the players ped
extraInfo = true, -- if true, include extra info
},
blip = {
sprite = 161,
color = 1,
scale = 2.0,
display = 2,
route = false,
}
},
['10-70'] = {
code = '10-70',
title = 'Explosion Reported',
chance = 100,
peds = false,
highPriority = false,
jobs = {
'police', 'ambulance', 'doc'
},
whitelistJobs = {
},
data = {
location = true,
compass = true,
vehicle = { -- if not false, include vehicle data
plate = true, -- if true, include plate data
malformPlate = true, -- if true, include malform plate data (**ADA***)
model = true, -- if true, include model data
color = true, -- if true, include color data
owner = true, -- if true, include owner data
class = true, -- if true, include class data
},
gender = true, -- if true, include the gender of the players ped
weapon = true, -- if true, include the weapon of the players ped
extraInfo = true, -- if true, include extra info
},
blip = {
sprite = 436,
color = 1,
scale = 2.0,
display = 2,
route = false,
}
},
['10-31H'] = {
code = '10-31H',
title = 'Possible Hunting Violation',
chance = 100,
peds = false,
highPriority = false,
jobs = {
'police'
},
whitelistJobs = {
'police'
},
data = {
location = true,
compass = true,
vehicle = { -- if not false, include vehicle data
plate = true, -- if true, include plate data
malformPlate = true, -- if true, include malform plate data (**ADA***)
model = true, -- if true, include model data
color = true, -- if true, include color data
owner = true, -- if true, include owner data
class = true, -- if true, include class data
},
gender = true, -- if true, include the gender of the players ped
weapon = true, -- if true, include the weapon of the players ped
extraInfo = true, -- if true, include extra info
},
blip = {
sprite = 442,
color = 1,
scale = 2.0,
display = 2,
route = false,
}
},
['10-61EA'] = {
code = '10-61EA',
title = 'Aircraft Entering Restricted Airspace',
chance = 100,
peds = false,
highPriority = false,
jobs = {
'police'
},
whitelistJobs = {
'police'
},
data = {
location = true,
compass = true,
vehicle = { -- if not false, include vehicle data
plate = true, -- if true, include plate data
malformPlate = true, -- if true, include malform plate data (**ADA***)
model = true, -- if true, include model data
color = true, -- if true, include color data
owner = true, -- if true, include owner data
class = true, -- if true, include class data
},
gender = true, -- if true, include the gender of the players ped
weapon = true, -- if true, include the weapon of the players ped
extraInfo = true, -- if true, include extra info
},
blip = {
sprite = 16,
color = 1,
scale = 2.0,
display = 2,
route = false,
}
},
['10-61LA'] = {
code = '10-61LA',
title = 'Aircraft Leaving Restricted Airspace',
chance = 100,
peds = false,
highPriority = false,
jobs = {
'police'
},
whitelistJobs = {
'police'
},
data = {
location = true,
compass = true,
vehicle = { -- if not false, include vehicle data
plate = true, -- if true, include plate data
malformPlate = true, -- if true, include malform plate data (**ADA***)
model = true, -- if true, include model data
color = true, -- if true, include color data
owner = true, -- if true, include owner data
class = true, -- if true, include class data
},
gender = true, -- if true, include the gender of the players ped
weapon = true, -- if true, include the weapon of the players ped
extraInfo = true, -- if true, include extra info
},
blip = {
sprite = 16,
color = 1,
scale = 2.0,
display = 2,
route = false,
}
},
['10-61ES'] = {
code = '10-61S',
title = 'Boat Entering Restricted Seaspace',
chance = 100,
peds = false,
highPriority = false,
jobs = {
'police'
},
whitelistJobs = {
'police'
},
data = {
location = true,
compass = true,
vehicle = { -- if not false, include vehicle data
plate = true, -- if true, include plate data
malformPlate = true, -- if true, include malform plate data (**ADA***)
model = true, -- if true, include model data
color = true, -- if true, include color data
owner = true, -- if true, include owner data
class = true, -- if true, include class data
},
gender = true, -- if true, include the gender of the players ped
weapon = true, -- if true, include the weapon of the players ped
extraInfo = true, -- if true, include extra info
},
blip = {
sprite = 410,
color = 1,
scale = 2.0,
display = 2,
route = false,
}
},
['10-61LS'] = {
code = '10-61S',
title = 'Boat Leaving Restricted Seaspace',
chance = 100,
peds = false,
highPriority = false,
jobs = {
'police'
},
whitelistJobs = {
'police'
},
data = {
location = true,
compass = true,
vehicle = { -- if not false, include vehicle data
plate = true, -- if true, include plate data
malformPlate = true, -- if true, include malform plate data (**ADA***)
model = true, -- if true, include model data
color = true, -- if true, include color data
owner = true, -- if true, include owner data
class = true, -- if true, include class data
},
gender = true, -- if true, include the gender of the players ped
weapon = true, -- if true, include the weapon of the players ped
extraInfo = true, -- if true, include extra info
},
blip = {
sprite = 410,
color = 1,
scale = 2.0,
display = 2,
route = false,
}
},
}
config.playerModels = { -- Override Player Metadata
[`mp_m_freemode_01`] = 'Male',
[`mp_f_freemode_01`] = 'Female',
[`ig_fuuwuu`] = 'Big Balls',
}
config.vehicles = { -- override GTA Default Vehicle Data
-- [`ASEA`] = {
-- make = 'Dinka',
-- model = 'Asea',
-- type = 'Sedan',
-- }
}
config.vehiclesNoPlate = {
[`buzzard`] = true,
[`annihilator`] = true,
[`savage`] = true,
[`cargobob`] = true,
[`valkyrie`] = true,
[`frogger`] = true,
[`dodo`] = true,
[`titan`] = true,
[`luxor`] = true,
[`shamal`] = true,
[`duster`] = true,
[`hydra`] = true,
[`lazer`] = true,
[`akula`] = true,
[`cuban800`] = true,
[`jetmax`] = true,
[`squalo`] = true,
[`dinghy`] = true,
[`tropic`] = true,
[`speeder`] = true,
[`kraken`] = true,
[`submersible`] = true,
[`rhino`] = true,
[`insurgent`] = true,
[`insurgent2`] = true,
[`phantom2`] = true,
[`ruiner2`] = true,
[`oppressor`] = true,
[`vigilante`] = true
}
config.recklessVehicleClassWhitelist = {
[13] = true,
[14] = true,
[15] = true,
[16] = true,
[17] = true,
[18] = true,
[19] = true,
[21] = true,
}
config.weapons = {
[`WEAPON_PISTOL`] = {
class = '69',
model = 'Browning'
},
[`WEAPON_HAMMER`] = {
class = 'M',
model = 'Hammer'
},
}
config.automaticWeapons = {
[`weapon_appistol`] = true,
[`weapon_microsmg`] = true,
[`weapon_smg`] = true,
[`weapon_smg_mk2`] = true,
[`weapon_assaultsmg`] = true,
[`weapon_combatpdw`] = true,
[`weapon_machinepistol`] = true,
[`weapon_minismg2`] = true,
[`weapon_techpistol`] = true,
[`weapon_autoshotgun`] = true,
[`weapon_assaultrifle`] = true,
[`weapon_assaultrifle_mk2`] = true,
[`weapon_carbinerifle`] = true,
[`weapon_carbinerifle_mk2`] = true,
[`weapon_advancedrifle`] = true,
[`weapon_specialcarbine`] = true,
[`weapon_specialcarbine_mk2`] = true,
[`weapon_bullpuprifle`] = true,
[`weapon_bullpuprifle_mk2`] = true,
[`weapon_compactrifle`] = true,
[`weapon_militaryrifle`] = true,
[`weapon_mg`] = true,
[`weapon_combatmg`] = true,
[`weapon_combatmg_mk2`] = true,
[`weapon_gusenberg`] = true,
}
config.vehicleColors = {
['0'] = "Metallic Black",
['1'] = "Metallic Graphite Black",
['2'] = "Metallic Black Steel",
['3'] = "Metallic Dark Silver",
['4'] = "Metallic Silver",
['5'] = "Metallic Blue Silver",
['6'] = "Metallic Steel Gray",
['7'] = "Metallic Shadow Silver",
['8'] = "Metallic Stone Silver",
['9'] = "Metallic Midnight Silver",
['10'] = "Metallic Gun Metal",
['11'] = "Metallic Anthracite Grey",
['12'] = "Matte Black",
['13'] = "Matte Gray",
['14'] = "Matte Light Grey",
['15'] = "Util Black",
['16'] = "Util Black Poly",
['17'] = "Util Dark silver",
['18'] = "Util Silver",
['19'] = "Util Gun Metal",
['20'] = "Util Shadow Silver",
['21'] = "Worn Black",
['22'] = "Worn Graphite",
['23'] = "Worn Silver Grey",
['24'] = "Worn Silver",
['25'] = "Worn Blue Silver",
['26'] = "Worn Shadow Silver",
['27'] = "Metallic Red",
['28'] = "Metallic Torino Red",
['29'] = "Metallic Formula Red",
['30'] = "Metallic Blaze Red",
['31'] = "Metallic Graceful Red",
['32'] = "Metallic Garnet Red",
['33'] = "Metallic Desert Red",
['34'] = "Metallic Cabernet Red",
['35'] = "Metallic Candy Red",
['36'] = "Metallic Sunrise Orange",
['37'] = "Metallic Classic Gold",
['38'] = "Metallic Orange",
['39'] = "Matte Red",
['40'] = "Matte Dark Red",
['41'] = "Matte Orange",
['42'] = "Matte Yellow",
['43'] = "Util Red",
['44'] = "Util Bright Red",
['45'] = "Util Garnet Red",
['46'] = "Worn Red",
['47'] = "Worn Golden Red",
['48'] = "Worn Dark Red",
['49'] = "Metallic Dark Green",
['50'] = "Metallic Racing Green",
['51'] = "Metallic Sea Green",
['52'] = "Metallic Olive Green",
['53'] = "Metallic Green",
['54'] = "Metallic Gasoline Blue Green",
['55'] = "Matte Lime Green",
['56'] = "Util Dark Green",
['57'] = "Util Green",
['58'] = "Worn Dark Green",
['59'] = "Worn Green",
['60'] = "Worn Sea Wash",
['61'] = "Metallic Midnight Blue",
['62'] = "Metallic Dark Blue",
['63'] = "Metallic Saxony Blue",
['64'] = "Metallic Blue",
['65'] = "Metallic Mariner Blue",
['66'] = "Metallic Harbor Blue",
['67'] = "Metallic Diamond Blue",
['68'] = "Metallic Surf Blue",
['69'] = "Metallic Nautical Blue",
['70'] = "Metallic Bright Blue",
['71'] = "Metallic Purple Blue",
['72'] = "Metallic Spinnaker Blue",
['73'] = "Metallic Ultra Blue",
['74'] = "Metallic Bright Blue",
['75'] = "Util Dark Blue",
['76'] = "Util Midnight Blue",
['77'] = "Util Blue",
['78'] = "Util Sea Foam Blue",
['79'] = "Uil Lightning blue",
['80'] = "Util Maui Blue Poly",
['81'] = "Util Bright Blue",
['82'] = "Matte Dark Blue",
['83'] = "Matte Blue",
['84'] = "Matte Midnight Blue",
['85'] = "Worn Dark blue",
['86'] = "Worn Blue",
['87'] = "Worn Light blue",
['88'] = "Metallic Taxi Yellow",
['89'] = "Metallic Race Yellow",
['90'] = "Metallic Bronze",
['91'] = "Metallic Yellow Bird",
['92'] = "Metallic Lime",
['93'] = "Metallic Champagne",
['94'] = "Metallic Pueblo Beige",
['95'] = "Metallic Dark Ivory",
['96'] = "Metallic Choco Brown",
['97'] = "Metallic Golden Brown",
['98'] = "Metallic Light Brown",
['99'] = "Metallic Straw Beige",
['100'] = "Metallic Moss Brown",
['101'] = "Metallic Biston Brown",
['102'] = "Metallic Beechwood",
['103'] = "Metallic Dark Beechwood",
['104'] = "Metallic Choco Orange",
['105'] = "Metallic Beach Sand",
['106'] = "Metallic Sun Bleeched Sand",
['107'] = "Metallic Cream",
['108'] = "Util Brown",
['109'] = "Util Medium Brown",
['110'] = "Util Light Brown",
['111'] = "Metallic White",
['112'] = "Metallic Frost White",
['113'] = "Worn Honey Beige",
['114'] = "Worn Brown",
['115'] = "Worn Dark Brown",
['116'] = "Worn straw beige",
['117'] = "Brushed Steel",
['118'] = "Brushed Black Steel",
['119'] = "Brushed Aluminium",
['120'] = "Chrome",
['121'] = "Worn Off White",
['122'] = "Util Off White",
['123'] = "Worn Orange",
['124'] = "Worn Light Orange",
['125'] = "Metallic Securicor Green",
['126'] = "Worn Taxi Yellow",
['127'] = "Police Car Blue",
['128'] = "Matte Green",
['129'] = "Matte Brown",
['130'] = "Worn Orange",
['131'] = "Matte White",
['132'] = "Worn White",
['133'] = "Worn Olive Army Green",
['134'] = "Pure White",
['135'] = "Hot Pink",
['136'] = "Salmon pink",
['137'] = "Metallic Vermillion Pink",
['138'] = "Orange",
['139'] = "Green",
['140'] = "Blue",
['141'] = "Mettalic Black Blue",
['142'] = "Metallic Black Purple",
['143'] = "Metallic Black Red",
['144'] = "hunter green",
['145'] = "Metallic Purple",
['146'] = "Metallic Dark Blue",
['147'] = "Black",
['148'] = "Matte Purple",
['149'] = "Matte Dark Purple",
['150'] = "Metallic Lava Red",
['151'] = "Matte Forest Green",
['152'] = "Matte Olive Drab",
['153'] = "Matte Desert Brown",
['154'] = "Matte Desert Tan",
['155'] = "Matte Foilage Green",
['156'] = "Default Alloy Color",
['157'] = "Epsilon Blue",
['158'] = "Pure Gold",
['159'] = "Brushed Gold",
['160'] = "MP100"
}
config.dummyFirstNames = {
"Liam", "Olivia", "Noah", "Emma", "Oliver", "Ava", "Elijah", "Sophia", "James", "Isabella",
"William", "Mia", "Benjamin", "Charlotte", "Lucas", "Amelia", "Henry", "Harper", "Alexander", "Evelyn",
"Sebastian", "Abigail", "Ethan", "Ella", "Matthew", "Scarlett", "Jack", "Grace", "Daniel", "Chloe",
"Aiden", "Victoria", "Owen", "Riley", "Samuel", "Zoey", "Joseph", "Penelope", "John", "Layla",
"David", "Lily", "Leo", "Aurora", "Isaac", "Hannah", "Julian", "Lillian", "Wyatt", "Addison",
"Levi", "Aubrey", "Gabriel", "Ellie", "Carter", "Stella", "Dylan", "Natalie", "Lincoln", "Zoe",
"Ezra", "Leah", "Ryan", "Hazel", "Mason", "Violet", "Luke", "Savannah", "Anthony", "Audrey",
"Isaiah", "Brooklyn", "Andrew", "Bella", "Thomas", "Claire", "Joshua", "Skylar", "Charles", "Lucy",
"Caleb", "Paisley", "Christopher", "Mila", "Nathan", "Nora", "Aaron", "Madison", "Adrian", "Kennedy",
"Eli", "Cora", "Hunter", "Ariana", "Christian", "Eva", "Jonathan", "Autumn", "Connor", "Willow"
}
config.dummyLastNames = {
"Smith", "Johnson", "Williams", "Brown", "Jones", "Garcia", "Miller", "Davis", "Rodriguez", "Martinez",
"Hernandez", "Lopez", "Gonzalez", "Wilson", "Anderson", "Thomas", "Taylor", "Moore", "Jackson", "Martin",
"Lee", "Perez", "Thompson", "White", "Harris", "Sanchez", "Clark", "Ramirez", "Lewis", "Robinson",
"Walker", "Young", "Allen", "King", "Wright", "Scott", "Torres", "Nguyen", "Hill", "Flores",
"Green", "Adams", "Nelson", "Baker", "Hall", "Rivera", "Campbell", "Mitchell", "Carter", "Roberts",
"Gomez", "Phillips", "Evans", "Turner", "Diaz", "Parker", "Cruz", "Edwards", "Collins", "Reyes",
"Stewart", "Morris", "Morales", "Murphy", "Cook", "Rogers", "Gutierrez", "Ortiz", "Morgan", "Cooper",
"Peterson", "Bailey", "Reed", "Kelly", "Howard", "Ramos", "Kim", "Cox", "Ward", "Richardson",
"Watson", "Brooks", "Chavez", "Wood", "James", "Bennett", "Gray", "Mendoza", "Ruiz", "Hughes",
"Price", "Alvarez", "Castillo", "Sanders", "Patel", "Myers", "Long", "Ross", "Foster", "Jimenez"
}
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