Config
This is the default configuration file for nyx_licenses
Last updated
This is the default configuration file for nyx_licenses
Last updated
ZIP Archive of images:
Default configuration file:
QBCore = exports['qb-core']:GetCoreObject()
config = {}
config.debug = true
config.prefix = 'nyx2_licenses'
config.fiveManageToken = 'YOUR_TOKEN_HERE'
config.showDistance = 5.0
config.displayTime = 6000
config.mugshot = {
['coords'] = vector4(402.89, -996.47, -99.0, 178.96),
['camOffset'] = vector3(0.0, 4.0, -1.0),
['camFov'] = 40.0,
}
config.licenses = {
['id'] = {
['initial_cost'] = 500, -- price to purchase the card
['renewal_cost'] = 500, -- keep this the same for id cards
['item'] = 'nyx_id_card',
['title'] = 'I.D. Card',
['cash_or_bank'] = 'bank',
['has_license_client'] = function()
return true -- don't need to check if the player has this license
end,
['has_license_server'] = function(source) -- don't need to check if this player has this license
local Player = QBCore.Functions.GetPlayer(source)
if not Player then return false end
return true
end,
['can_purchase_server'] = function(source) -- don't need to check if the player can purchase this license
local Player = QBCore.Functions.GetPlayer(source)
if not Player then return false end
return true
end,
['on_purchase_server'] = function(source) -- don't need to do anything when the player purchases this license
local Player = QBCore.Functions.GetPlayer(source)
if not Player then return false end
end,
},
['driving'] = {
['initial_cost'] = 1500,
['renewal_cost'] = 500,
['item'] = 'nyx_drivers_card',
['title'] = 'Driving License',
['cash_or_bank'] = 'bank',
['has_license_client'] = function()
local PlayerData = QBCore.Functions.GetPlayerData()
if not PlayerData then return false end
if PlayerData.metadata.licenses and PlayerData.metadata.licenses.driver and PlayerData.metadata.licenses.driver == true then
return false
end
return true
end,
['has_license_server'] = function(source) -- check if the player has this license
local Player = QBCore.Functions.GetPlayer(source)
if not Player then return false end
if Player.PlayerData.metadata.licenses and Player.PlayerData.metadata.licenses.driver and Player.PlayerData.metadata.licenses.driver == true then
return true
end
return false
end,
['can_purchase_server'] = function(source) -- check if the player can purchase this license
local Player = QBCore.Functions.GetPlayer(source)
if not Player then return false end
return true
end,
['on_purchase_server'] = function(source) -- what to do when the player purchases this license
local Player = QBCore.Functions.GetPlayer(source)
if not Player then return false end
local licenses = Player.PlayerData.metadata.licenses
if not licenses then
licenses = {}
end
licenses.driver = true
Player.Functions.SetMetaData('licenses', licenses)
end,
},
['pilot'] = {
['initial_cost'] = 1500,
['renewal_cost'] = 500,
['item'] = 'nyx_pilot_card',
['title'] = 'Pilots License',
['cash_or_bank'] = 'bank',
['has_license_client'] = function()
local PlayerData = QBCore.Functions.GetPlayerData()
if not PlayerData then return false end
if PlayerData.metadata.licenses and PlayerData.metadata.licenses.pilot and PlayerData.metadata.licenses.pilot == true then
return false
end
return true
end,
['has_license_server'] = function(source) -- check if the player has this license
local Player = QBCore.Functions.GetPlayer(source)
if not Player then return false end
if Player.PlayerData.metadata.licenses and Player.PlayerData.metadata.licenses.pilot and Player.PlayerData.metadata.licenses.pilot == true then
return true
end
return false
end,
['can_purchase_server'] = function(source) -- check if the player can purchase this license
local Player = QBCore.Functions.GetPlayer(source)
if not Player then return false end
return true
end,
['on_purchase_server'] = function(source) -- what to do when the player purchases this license
local Player = QBCore.Functions.GetPlayer(source)
if not Player then return false end
local licenses = Player.PlayerData.metadata.licenses
if not licenses then
licenses = {}
end
licenses.pilot = true
Player.Functions.SetMetaData('licenses', licenses)
end,
},
['weapons'] = {
['initial_cost'] = 1500,
['renewal_cost'] = 500,
['item'] = 'nyx_weapons_card',
['title'] = 'Weapons License',
['cash_or_bank'] = 'bank',
['has_license_client'] = function()
local PlayerData = QBCore.Functions.GetPlayerData()
if not PlayerData then return false end
if PlayerData.metadata.licenses and PlayerData.metadata.licenses.weapon and PlayerData.metadata.licenses.weapon == true then
return false
end
return true
end,
['has_license_server'] = function(source) -- check if the player has this license
local Player = QBCore.Functions.GetPlayer(source)
if not Player then return false end
if Player.PlayerData.metadata.licenses and Player.PlayerData.metadata.licenses.weapon and Player.PlayerData.metadata.licenses.weapon == true then
return true
end
return false
end,
['can_purchase_server'] = function(source) -- check if the player can purchase this license
local Player = QBCore.Functions.GetPlayer(source)
if not Player then return false end
return true
end,
['on_purchase_server'] = function(source) -- what to do when the player purchases this license
local Player = QBCore.Functions.GetPlayer(source)
if not Player then return false end
local licenses = Player.PlayerData.metadata.licenses
if not licenses then
licenses = {}
end
licenses.weapon = true
Player.Functions.SetMetaData('licenses', licenses)
end,
},
['hunting'] = {
['initial_cost'] = 1500,
['renewal_cost'] = 500,
['item'] = 'nyx_hunting_card',
['title'] = 'Hunting License',
['cash_or_bank'] = 'bank',
['has_license_client'] = function()
local PlayerData = QBCore.Functions.GetPlayerData()
if not PlayerData then return false end
if PlayerData.metadata.licenses and PlayerData.metadata.licenses.hunting and PlayerData.metadata.licenses.hunting == true then
return false
end
return true
end,
['has_license_server'] = function(source) -- check if the player has this license
local Player = QBCore.Functions.GetPlayer(source)
if not Player then return false end
if Player.PlayerData.metadata.licenses and Player.PlayerData.metadata.licenses.hunting and Player.PlayerData.metadata.licenses.hunting == true then
return true
end
return false
end,
['can_purchase_server'] = function(source) -- check if the player can purchase this license
local Player = QBCore.Functions.GetPlayer(source)
if not Player then return false end
return true
end,
['on_purchase_server'] = function(source) -- what to do when the player purchases this license
local Player = QBCore.Functions.GetPlayer(source)
if not Player then return false end
local licenses = Player.PlayerData.metadata.licenses
if not licenses then
licenses = {}
end
licenses.hunting = true
Player.Functions.SetMetaData('licenses', licenses)
end,
},
['weed'] = {
['initial_cost'] = 1500,
['renewal_cost'] = 500,
['item'] = 'nyx_weed_card',
['title'] = 'Medical Marijuana License',
['cash_or_bank'] = 'bank',
['has_license_client'] = function()
local PlayerData = QBCore.Functions.GetPlayerData()
if not PlayerData then return false end
if PlayerData.metadata.licenses and PlayerData.metadata.licenses.weed and PlayerData.metadata.licenses.weed == true then
return false
end
return true
end,
['has_license_server'] = function(source)
local Player = QBCore.Functions.GetPlayer(source)
if not Player then return false end
if Player.PlayerData.metadata.licenses and Player.PlayerData.metadata.licenses.weed and Player.PlayerData.metadata.licenses.weed == true then
return false
end
return true
end,
['can_purchase_server'] = function(source)
local Player = QBCore.Functions.GetPlayer(source)
if not Player then return false end
return true
end,
['on_purchase_server'] = function(source)
local Player = QBCore.Functions.GetPlayer(source)
if not Player then return false end
local licenses = Player.PlayerData.metadata.licenses
if not licenses then
licenses = {}
end
licenses.weed = true
Player.Functions.SetMetaData('licenses', licenses)
end,
}
}
config.peds = {
{
['coords'] = vector4(244.29, -1092.38, 29.29, 359.52),
['model'] = 's_m_m_doctor_01',
['type'] = 'id',
['scenario'] = 'WORLD_HUMAN_CLIPBOARD',
},
{
['coords'] = vector4(243.03, -1092.38, 29.29, 11.03),
['model'] = 's_m_m_doctor_01',
['type'] = 'driving',
['scenario'] = 'WORLD_HUMAN_CLIPBOARD',
},
{
['coords'] = vector4(17.46, -1108.6, 29.8, 244.99),
['model'] = 's_m_m_doctor_01',
['type'] = 'weapons',
['scenario'] = 'WORLD_HUMAN_CLIPBOARD',
},
{
['coords'] = vector4(258.62, -1077.01, 29.29, 90.13),
['model'] = 's_m_m_doctor_01',
['type'] = 'hunting',
['scenario'] = 'WORLD_HUMAN_CLIPBOARD',
},
{
['coords'] = vector4(203.34, -242.4, 53.96, 291.23),
['model'] = 's_m_m_doctor_01',
['type'] = 'weed',
['scenario'] = 'WORLD_HUMAN_CLIPBOARD',
},
{
['coords'] = vector4(237.15, -1076.29, 29.29, 181.15),
['model'] = 's_m_m_doctor_01',
['type'] = 'pilot',
['scenario'] = 'WORLD_HUMAN_CLIPBOARD',
}
}
config.lang = {
['purchase'] = 'Purchase a %s (%s%s)',
['renew'] = 'Get a new %s card (%s%s)',
['currency'] = '$',
['cash'] = 'Cash',
['bank'] = 'Bank',
['cannot_purchase'] = 'You cannot purchase this license!',
['no_cash'] = 'You do not have enough cash',
['no_bank'] = 'You do not have enough money in your bank',
['purchased'] = 'You have purchased a %s license!',
['statement'] = 'license-purchase',
['invalid_license'] = 'This license is invalid, get a new one!',
}