local pedCoords = vector4(-71.38, -821.39, 326.18 - 1.0, 52.81)
local pedModel = GetHashKey('mp_m_freemode_01')
RequestModel(pedModel)
while not HasModelLoaded(pedModel) do
Wait(0)
end
local ped = CreatePed(4, pedModel, pedCoords.x, pedCoords.y, pedCoords.z, pedCoords.w, false, false)
SetEntityAsMissionEntity(ped, true, true)
SetBlockingOfNonTemporaryEvents(ped, true)
FreezeEntityPosition(ped, true)
SetEntityInvincible(ped, true)
SetEntityVisible(ped, true)
SetEntityAlpha(ped, 255, false)
SetModelAsNoLongerNeeded(pedModel)
exports['nyx2_target']:AddPed('debug_ped', ped, {{
title = 'Debug Ped',
icon = 'fas fa-user',
action = function(zone)
local QBCore = exports['qb-core']:GetCoreObject()
QBCore.Functions.Notify('This is a ped!', 'success')
end,
canInteract = function(zone)
return true
end,
job = nil, -- if nil, all jobs can interact
gang = nil, -- if nil, all gangs can interact
citizenid = nil, -- if nil, all players can interact
item = nil -- if nil, don't require an item to interact
}})
RemovePed
This export removes a pedtarget that you have created.
Arguments
Argument
Description
identifier
The unique string identifier of the zone you want to remove